Assembler Online Good Practices

Assembler Online Good Practices consist in some tips that will help users to save time and effort creating material pieces with Assembler Online. 

Project Creation Workflow

Naming Conventions

Naming a Project correctly ensures users can find the correct template to use for building a promotional piece.

Naming can also be the key in managing filtered views, for example, adding ASMOL in the search bar to only find Assembler Online templates.

The suggested naming formats for templates from Global HQ are as follows:

For final pieces (emails etc), the naming should of course be informative as the above example, but perhaps reflect the name of the campaign. 

Completing the Metadata

Metadata is crucial in creating a document in PromoMats: it provides detailed information on the promotional piece or template, and it’s the basis of managing and easily finding these materials into the PromoMats Library and Portals, as well as sharing and enabling collaboration with colleagues.

Reclassifying a piece’s Type and Subtype is extremely important as it affects reporting and portal publication. In the metadata column, click on Reclassify and choose the appropriate option:

Tile Elements

Creating a Tile

1.Go to a portal and copy a template.

2.Download the PDF in the attachments.

3.When it’s AFP, use Adobe Acrobat or Adobe Reader to:

4.Save the tile with the name you inputted in it

5. In PM, go to renditions, delete the default and load the one we just created

Managing Spaces and Changes

Understanding Assembler Online

1.The first element in our structure is the artboard. You can use this artboard as a main container for all the information.

2.The second level of information are the sections. Every section has a purpose in the template, but we can adapt those sections to our design.

3.The third level are the layouts. There are always predefined layouts, and of course they can be created from scratch adding or deleting columns.

4.The fourth level are the cells. Cells are where content will be inputted.

5.The firth level are elements such as buttons or spacers that can make a big difference in your design.

6.The last level is your content. The most important point for this layer is to input content that can be adapted personalizing the other last 5 levels.

Components